DOSBALL APBA LEAGUE BYLAWS
I.
LEAGUE ORGANIZATION
A.
The
league’s primary managers will be a commissioner and three deputy commissioners.
B.
The
commissioner is responsible for running the league, issuing rulings on all
league matters, enforcing rules, recruiting members, and maintaining technology.
C.
Deputy
commissioners handle commissioner responsibilities when the commissioner is
away on business or is otherwise unavailable. The deputies also play a key role
as watchdogs over the commissioner if/when an objective third party is needed
to mitigate disputes, as explained later in these bylaws.
D.
The
league's electronic statistician, D.A.V.I.D. (DOS Assisted Virtual Intuitive
Databank), will handle computerized administration of many league functions,
including the oversight of the league Usage Checker, Series Checker, modernized
stats, advanced leader boards, player database, Draftmania lists, fines, bonuses, X-Static game summaries, schedules, standings, expanded
rosters, APBA card generation, electronic box scores for every game played, trades/roster
management, draft results, and other record keeping.
E.
The
D.A.V.I.D. automation system is the official arbiter of all records and its
numbers/computations are considered official and binding for all league matters
once the system uploads them to www.dosball.com. All league data and web pages
are generated and uploaded by D.A.V.I.D.
F.
The
commissioner is the primary administrator of D.A.V.I.D., unless another duly
appointed representative is appointed by the commissioner to oversee the
system's technical needs/requirements.
G.
Matters directly affecting the commissioner’s team, such as
protests filed by or against his team, will be decided by a majority vote of
the deputy commissioners (collectively, these three shall be known as “The
Committee.”)
H.
The Committee can, at the behest of a majority league vote,
reverse any ruling by the commissioner. The Committee must be unanimous for the
vote to be reversed.
I.
Changes to the bylaws may be proposed by any league member and
will be voted on in accordance with the league calendar.
J.
Any member who is interested in running for league commissioner or
for a spot on The Committee is free to do so, provided he submits a plan for
how he will live up to the responsibilities and obtains a majority vote of the
league. In the case of the commissioner position, the candidate must also
demonstrate the requisite technical ability to handle the league's computer responsibilities.
K.
The DOSBall League is an activity for
people who love baseball and the good-hearted spirit of friendship. No dues
will be charged.
II.
FORMAT
A.
League
games will be played using DOS version 2.0 of the APBA Baseball game. The
league will provide and install proprietary software, known as D.I.V.A. (DOS
Interactive Virtual Aid), that will enable the DOS APBA game to function
correctly on modern-day computers running Windows, Mac or Linux.
B.
All
games must be played head-to-head against another manager, either in person or
over the internet using remote access software, such as Logmein, TeamViewer, and GoToMyPC.
Both managers of a series must mutually agree on the remote access software to
be used.
C.
The
commissioner, upon request, can grant permission for an occasional series to be
played using APBA’s Baseball for Windows 5.5 or 5.75. The series must be played
head-to-head and box scores (in .bxs format) must be
saved and submitted to the commissioner for the games to be official.
D.
The
official APBA league disk is used for all league play. No modifications are
allowed, save for two: pitchers with less than 25 official MLB at bats receive
a generic hitting card; and any pitcher who receives APBA's ZZ control rating
will receive three more points added to their pitching grade.
E.
Any
player who receives an APBA card is eligible to be drafted.
III.
SEASON & ROSTER
A.
Game
play commences on April 1 and concludes on Sept. 30.
B.
Each
team is responsible for playing a 162-game schedule.
C.
Each
team must play all of its scheduled games in any current month by the last day
of the current month.
D.
Inter-league
play will be used but no designated hitter is allowed.
E.
Each
team is required to maintain a roster with enough innings pitched and games
played at each position to cover a 162-game simulated season.
F.
The
maximum roster size during the playing season is 34 players.
G.
The
maximum number of pitchers on the roster is 19 during the playing season. Teams
may draft more than 19 but must trade or cut any excess pitchers by the start
of the season. Uncarded pitchers do NOT count toward
the 19-pitcher limitation.
H.
Rosters
may be any size during the period from the end of the playing season to draft
day.
I.
No team's roster may exceed 34 during the
draft.
J.
Trades
made following the end of the draft must not increase any team's roster beyond
34 players, with a maximum of 19 carded pitchers.
K.
The
trading deadline is March 20 and all rosters will be considered finalized for
the season at midnight on that day.
IV.
USAGE
A.
Vital
to the DOSBall's league structure is a usage scheme
that requires managers to be organized and thoughtful in deploying their
players throughout the season.
B.
Players
are limited to actual games played and actual innings pitched in the most
recent Major League Baseball season. The allowable number of games and innings
pitched will be listed on each team’s roster page.
C.
Position
players are limited by the number of GP listed on the team's roster page, but
they are NOT limited from playing any qualified position for the maximum number
of games that they qualify for. EXAMPLE: a player who qualifies at SS and 2B
and has 128 games played may play all 128 games at either position, or a
combination of games at both that equal 128.
D.
Stolen
base attempts are limited to actual stolen base attempts plus 25 percent,
rounded up. Every player shall have a minimum of two stolen base attempts.
E.
A position player may only pitch in a game if
an ejection or injury requires it (i.e., an extra-inning game where the last
available pitcher on the roster is thrown out of the game or injured.)
F.
Pitchers
are only allowed to pinch hit if they did so in the MLB season. Such pitchers are
limited to the actual number of pinch hitting appearances.
V.
ROTATIONS
A.
Pitching
rotations must be completed before the season begins, in accordance with a
pitching rotation spreadsheet that will be provided to each team. Technical
assistance will be provided, if needed.
B.
All
starting pitchers must rest 4 days between starts during the regular season.
C.
Starting
pitchers must have enough innings to be able to pitch at least 5 innings per
start.
D.
Modifications
to the rotation may be made twice per year, on dates specified on the league
schedule. The modifications must comply with rules B and C, above.
E.
There
are no fines for submitting a rotation with an accidental error. However,
failure to submit a rotation by the deadline noted on the league calendar will
incur a $700,000 fine.
VI. ELIGIBILITY
A.
Starting
pitchers of grades 1 and 2 are given a minimum of 200 eligible start innings.
If a pitcher threw more than 200 innings, he is eligible for the actual number
of innings pitched.
B.
Relief
pitchers of grades 1 and 2 are given a minimum of 100 eligible relief innings.
If a pitcher threw more than 100 innings, he is eligible for the actual number
of innings pitched.
C.
Starters
or relievers graded 3 or higher may only pitch the same number of innings as
they pitched in the MLB season. Fractions are rounded up.
D.
Some
players whose overall major league performance drops below certain levels are
deemed to be UFOs, otherwise known as innocuous players. Such players are
allowed to play in all 162 games on the DOSBall schedule. They are determined to be UFOs if they meet each of the following
criteria:
1.
OPS
of .600 or less;
2.
OBP
of .333 or less;
3.
SLG
of .375 or less;
4.
Catchers
with a +2 arm or less;
5.
Defense
grades C-5, C-6, C-7, 1B-2, 1B-3, 2B-5, 2B-6, 2B-7, 3B-3, 3B-4, SS-6, SS-7,
SS-8, OF-1, OF-2.
VII.
HEAD-TO-HEAD PLAY
A.
Managers
are responsible for ensuring that they contact opponents in a timely manner for
the playing of their upcoming series.
B.
Series
do NOT have to be played in the order they are listed on the official schedule.
However, only series scheduled for the given month may be played, and the
starting pitchers must be thrown in the order they are shown for each series on
the schedule. The D.A.V.I.D. system will periodically check to ensure all
pitchers are thrown in their scheduled starts; any violations will result in a
$500,000 fine per offense.
C.
Managers
may decide between themselves who will host each series, although preference is
generally given to the home team listed on the schedule. Managers should play
both as host and as visitor online throughout the course of the season; playing
as solely the host for every game is strongly discouraged.
D.
Results
files, commonly called P-files, for each series must be sent to the
commissioner after each series. They must also be provided to the opposing
manager upon request.
E.
P-files
must be sent to the commissioner by the final day of each month.
F.
A
manager who has failed to play his scheduled games in any given month, or who
does not turn in any required P-files, will be fined $350,000 per series that
was not completed and/or reported by the final day of the month.
G.
The
commissioner will play any games that were not finished by the end of the
month.
H.
A
manager who loses a P-file should contact the commissioner immediately for
recovery of the P-file from a backup location on the manager’s computer. In the
rare event that a P-file cannot be retrieved, a $250,000 fine will be assessed
against the manager who lost the P-file.
VIII.
SERIES ROSTER RULES
A.
REPLACEMENTS:
All teams must have a defensive replacement at each position for each series. A
single player may serve as a backup at more than one position, with the
outfield treated as one position.
B.
PITCHERS:
Each team must always have at least nine pitchers on the playing roster.
C.
MONTHLY
REQUIREMENTS: Rosters for each series must additionally adhere to the following
requirements:
1.
April
Rules
a.
Each
team is limited to 25 players on the playing roster.
b.
Each
team must have at least four starting pitchers on the playing roster.
2.
May
through August Rules
a.
Each
team is limited to 25 players on the playing roster.
b.
Each
team must have at least five starting pitchers on the playing roster. If one
(or two) of the five starting pitchers have relief innings, they are allowed to
pitch in relief in the series, provided that they do not have a scheduled start
in the series.
3.
September
Rules
a.
Each
team can have 26 players on the playing roster.
b.
Each
team must have at least as many starting pitchers as there are games to be
played in the series (i.e., three in a three-game series and four in a
four-game series.)
IX.
SERIES PLAYING RULES
A.
OFFENSE
1.
Hit-and-run
a.
Any
batter, including a pitcher, may attempt a hit-and-run. However, a batter may
NOT attempt a hit-and-run while a pitcher is on first base.
b.
The
hit-and-run play can be used with any number of outs.
2.
Pitchers
cannot attempt to steal in any situation. However, a pitcher may be inserted
into the game as a pinch runner.
3.
Pinch
hitting for the starting pitcher is only allowed after:
a.
The
starting pitcher has thrown five full innings; or
b.
The
starting pitcher has allowed four runs; or
c.
A
rain delay; or
d.
The
"Magic 8" rule can be invoked (see IX.C.2, below.)
B.
DEFENSE
1.
Players
may only enter the game at one of their official positions, unless an injury or
ejection leaves a vacant position that cannot be filled.
2.
Position
players may not be used as pitchers unless an injury or ejection makes it
absolutely necessary.
C.
PITCHING
1.
A
scheduled starting pitcher in a series may not enter ANY game in relief during
that series.
2.
Starting
and relief pitchers must be removed after allowing eight runs in a game. This
increases to 10 runs in September.
3.
Starting
pitchers are required to pitch at least five innings, UNLESS:
1.
The
"Magic 8" rule can be invoked. This means the pitcher can be removed
if the current inning, plus the runs the pitcher has allowed in the game, plus
the runners he currently has put on base, totals eight. EXAMPLE: a pitcher is
on the mound losing 4-0 with the bases loaded in the 1st inning. So, add runs
scored (4) plus the inning (1) plus the number of men on base (3) and you get
8. It is "Magic 8" time and you can remove your pitcher - but only if
you want.
2.
Any
starting pitcher may be immediately removed after a rain delay.
4.
No
starting pitcher may pitch more than 10 innings in a game, unless he is
throwing a no-hitter. The pitcher in that scenario may stay in the game until
he surrenders a hit.
5.
A
starting pitcher appearing in his last start of the season in September may be
replaced by a 1, 2, or 3 grade reliever(s) as long as a 1, 2, or 3 grade
reliever(s) pitches through the 5th inning.
6.
Relief
pitchers graded 1, 2 or 3 may pitch any amount of innings in relief, subject to
rule #2 in this section.
7.
Relief
pitchers grade 4 or higher may not pitch more than three innings in a game
unless they are the last available reliever on the roster.
8.
Pitchers
who are mistakenly entered into a game must walk the first batter and be
removed immediately.
X. VIRTUAL
FINES
A.
Fines
are an important element of the league that bring teeth to the bylaws. Without
them, there is no real incentive to play by the usage rules and other
requirements that are critical to a fair and honest game experience. It is
expected that all managers will respect their opponents' right to fair play.
But mistakes will inevitably happen and fines apply to errors just as surely as
they do to willful violations.
B.
Fines
during game play result in $100,000 per offense. Games that are played with the
wrong home team result in fines of $40,000 for BOTH the home and away manager
in the series.
C.
Overusage offenses are $500,000 per infraction, with the following stipulations:
1.
Overusage of innings pitched or games played results in the standard $500,000 fine, but the
commissioner has discretion to impose a higher fine for flagrant offenses.
Additionally, the overusage can impact a player’s
eligibility to play, as explained below:
a.
Overusing
a relief pitcher for more than two innings results in the pitcher’s suspension from
all future games for the rest of the current season, including playoffs;
b.
Overusing
a starter for more than two innings results in the pitcher’s suspension from
all future games for the rest of the current season, including playoffs;
c.
Overusing
a position player for more than one game results in the player’s suspension
from all future games for the rest of the current season, including playoffs;
d.
Overusing
a player’s allotted stolen bases by two or less results in the player’s suspension for 10 games and a $500,000 fine;
e.
Overusing
a player’s allotted stolen bases by three, four or five results in the player’s
suspension for 60 games and a $750,000 fine;
f.
Overusing
a player’s allotted stolen bases by six or more results in the player’s
suspension from all future games for the rest of the current season, including
playoffs.
2.
The
above provisions for over-usage apply to mistakes only and leniency will be
thrown out the window for obvious cases of cheating or deliberate circumventing
of the rules, i.e., overusages that deliberately
occur in key September games that could impact the league playoff picture. In
any case, any overusage can result in a protest and a
replay of the game in question.
3.
Any
player still serving a suspension upon completion of the regular season will be
ineligible for the playoffs.
4.
Suspensions
do not carry over into the next season.
D.
All
fines collected will be equally distributed to all teams at the end of the
season.
E.
The
league provides a Usage Checker that gives each team a detailed summary of its
usage. The same Usage Checker is used to calculate all overusages and will automatically assess fines. The commissioner may make modifications to
certain fines based on extenuating circumstances.
F.
The
Committee may over-rule any fine levied by the commissioner with a unanimous
vote.
XI. PROTESTS
A.
Any
rule violation, including an overusage, may result in
a protest. However, it is encouraged that both managers first attempt to
resolve the problem amicably between themselves, preferably by re-starting the
game in which the violation occurred. If that is not considered an option by
either manager, then the game should be finished and a protest filed with the
commissioner:
1.
The
commissioner should be notified before the P-file has been updated in Statmaster;
2.
The
commissioner will decide whether the infraction was indeed committed and
whether it would have impacted the outcome of the game in question;
3.
The
commissioner can order the game to be replayed if the game's outcome was
affected, or he can let the finished game stand;
4.
The
commissioner will inform both teams of his ruling and give each manager 24
hours to decide whether either wishes to appeal the ruling to The Committee.
Any manager has the automatic right to a protest review by The Committee if it
is asked for within the 24-hour period;
5.
Protests
involving the commissioner's team will always be reviewed by The Committee and
the commissioner will not be allowed to render a ruling on such a protest;
6.
Any
member of The Committee who is involved in a protested game or who has a vested
interest in a protest's outcome shall be excused for that particular vote and
another league manager will be temporarily appointed for the protest review.
The manager will be selected at random by a dice roll at www.rolz.org.
B.
Good
sportsmanship should be the guiding factor on whether a manager decides to file
a protest. It should only be done as a last resort.
XII. VIRTUAL BONUSES
A.
The
league uses an incentive program for quality play and management. Teams that
show certain incentive or improvement will be given virtual rewards for their accomplishments:
1.
The
two teams in the league who show the biggest increase in winning percentage
over the previous season will be awarded $350,000 each;
2.
A
team below .500 for the season who sweeps a 1st- or 2nd-place team in September
will be awarded $150,000 per sweep;
3.
The
top winner in the roto standings on the league's CBS Sportsline site will be awarded $350,000. The next four in
the roto standings will receive, in order of finish,
$300,000, $250,000, $200,000, and $150,000;
4.
The
team in each league (American and National) which has the best record but does
not make the playoffs will receive an incentive bonus of $250,000;
5.
Any
team that throws a no-hitter receives $100,000 (television revenue generated
from the ESPN highlights of the no-hitter.)
6.
Any
team that throws a perfect game receives $200,000 (more TV revenue.)
7.
Any
team which has a player hit for the cycle receives $100,000 (again, TV
revenue.)
8.
Teams
that finish the regular season with zero overusages are awarded $350,000;
9.
Teams
that are the first to finish their schedule in any given month before any other
team in their respective leagues will be awarded $50,000. If a team finishes
their schedule first in a subsequent month, they will be awarded a $100,000
bonus. If the same team finishes their schedule first in a third month, they
will receive a $150,000 bonus and another $150,000 bonus for each month
thereafter that they finish their schedule first. Under this formula, a team
could receive $750,000 in bonuses for finishing their schedule first in all six
months of the season.
10.
Managers who provided league help
above and beyond playing their games (i.e., recruiting new league members,
playing games for a sick manager, providing technology assistance, etc.) will
be awarded sums to be determined based on the meritoriousness of the deeds.
B.
All
bonus money is awarded to a team's revenue at the end of the season.
C.
There
is no bonus money awarded to the DOSBall League
championship winner, but the winning team will receive a virtual trophy on
their roster page.
XIII. TRADING
A.
Trading
is only allowed during the off-season.
B.
All
trades must be final and there can be no player to be named later.
C.
Trades
are not final until both parties have reported the trade to the commissioner
and the D.A.V.I.D. system has posted the trade to the league web site.
D.
Both
managers are responsible for accurate reporting of trades. Any misreported
trade can result in a fine to be determined by the commissioner.
E.
In the event that collusion or other unfair/unethical behavior is
suspected in a trade, The Committee can act on its own to review the trade in
question. If a majority of The Committee feels that there is a breach of ethics
and fair play, the trade will be overturned. The Committee will only consider
foul play and an obvious attempt to cheat as grounds for trade review. The trade
being subjectively uneven is not grounds in and of itself to nullify the trade.
F.
Draft picks for the next upcoming annual draft are the only draft
picks permitted in trades. The D.A.V.I.D. system will monitor trading of draft
picks and will automatically levy fines of $500,000 for any draft picks which
are traded that are not actually possessed by the teams making the trade. The
fines will be assessed to BOTH teams who report the erroneous trade.
G.
Cash
may be part of a trade. It also may be the sole reason for a trade, i.e., one
team buys another player(s). But each team may only be involved in one
cash-only trade per season.
XIV. DRAFTING
A.
All
players with an APBA card are eligible to be drafted.
B.
Uncarded players and minor league players are ineligible to be drafted. However, any
previously drafted player who becomes an uncarded player may remain on a roster.
C.
Draft
order will be in the inverse order of record from the previous season. The
eight playoff teams will be placed at the back of the draft order, ranked by
their playoff performance, i.e., the championship team drafts last.
D.
Ties
in the draft order will be decided by face-to-face records between the two
teams, with the team who won more games picking ahead of the other. If the
teams deadlocked in the regular season, a tie-breaking dice roll will be used
at www.rolz.org.
E.
Each
team will be awarded 12 draft picks each year.
F.
The
draft will be held each February at a pre-determined date. The DOSBall Draftmania site or other
similar computerized draft tool will be used for all draft selections.
XV. CONTRACTS & SALARY SYSTEM
A.
Each
team will receive $22 million in revenue at the beginning of each of the first
two seasons. The amount to be distributed at the beginning of the third season
and beyond will be determined by relative DOSBall dollar values in the league (i.e., inflated economic years will see lesser
revenue distributions.) EXAMPLE: if the average net worth of all teams is statistically
high, each team will receive comparably less funding. No team will be awarded a
different revenue amount than any other team.
B.
Each
player drafted will be given a guaranteed two-year contract. His salary at the
time of drafting will be determined by the selection and its place on a
descending salary grid, with the first player chosen in the draft receiving a
salary of $800,000.
C.
Minimum
league salary is $200,000.
D.
Upon
contract expiration, a player can be cut, or renewed with another two-year
contract. In the event of renewal, the player receives a 50-percent raise.
EXAMPLE: A player with an $800,000 contract may be renewed for a 50-percent
bump, bringing his salary to $1.2 million.
E.
Since
contracts are guaranteed, a player who is cut before his contract expiration
must be paid the full cost of the contract. In other words, the manager must
buy out the contract. EXAMPLE: a player with a $200,000 contract may be cut
after one year, but the manager must still pay the player $200,000 that he is
owed for the second year of the contract.
F.
Players
must be cut by Dec. 31st. On Jan. 1st, all expired contracts which have not
been cut from a team's roster are considered to have been renewed with
50-percent raises.
G.
All
cuts are final once the player is deleted from the team roster on the league
web site.
XVI. PLAYOFF STRUCTURE
A.
Playoff
format is three division winners from each league and two wild card winners from
each league.
B.
Rosters
are limited to 25 players, at least three of whom must be the starting pitchers
announced in advance for the series by the manager.
C.
Ties
between two teams will be decided by:
1.
Two
teams
a.
One-game
playoff, UNLESS both teams already qualify for the post-season (i.e., the
worst-case scenario for the losing team would be a Wild Card berth.) In the
event of both teams already being playoff eligible, then the deciding factors in
a first-place tie breaker will be (in this order): head-to-head record, best
record in the division, most runs scored in head-to-head play between the two
teams.
b.
Home
team in the one-game playoff will be decided by best head-to-head record. Tied
teams in head-to-head record will each roll dice at www.rolz.org to determine
home-field advantage.
2.
Three
teams
a.
One-game
playoff with a bye for the third team
b.
Determination
of bye
a.
Best
head-to-head record among tied teams
b.
Best
head-to-head record among other playoff teams
c.
Best
record against teams with winning records
d.
Dice
roll at www.rolz.org.
3.
Four
teams
a.
Two
playoff games
b.
Top
seed is determined in the same manner as a three-team tie.
4.
If
both teams would make the playoffs anyway, there is no playoff. Top seed is
determined by head-to-head record, and in the event of ties, best record in the
division. Final tie breaker will be most runs scored in head-to-head play.
D.
The
two Wild Card winners in each league will play a best-of-five series for the
right to advance to the first full round of the playoffs. For scheduling
purposes, the first game of the series is considered to be played in the day
after the last day of the regular season. Modified rest rules apply: a starting
pitcher who started any of the final three games of the season is NOT eligible
to start the first Wild Card game. A starting pitcher who started any of the
final two games of the regular season cannot start game 2 of the Wild Card
series.
E.
Following
the Wild Card games, the first round of the playoff will be a seven-game
playoff. The three division winners of both the American and National leagues
will be the top seeds. The best records get top seeds.
F.
Ties
in seeding are determined in the same manner as XVI.B.2, above.
G.
All
series formats will be 2-3-2.
H.
The
1st seed will face the 4th seed. The 2nd seed will face the 3rd seed. 1st and
2nd seeds have more home games.
I.
The
first-round champions will meet in a seven-game playoff to determine the
American and National league champions. The top seed gets its choice as to
whether to be home for the two-game sets or the three-game set.
J.
The
American League champion and the National League champion will play a
seven-game championship for the World Series winner. Seeding is determined by overall
best record. Tie-breaker is the same as XVI.B.2, above.
XVII. PLAYOFF USAGE
A.
Except
as noted below in section H.8., overusage in the
playoffs results in the player being deemed injured and ineligible to play for
the rest of the playoffs.
B.
Teams
may use a three-man pitching rotation since only three days is required between
starts. But not all pitchers may be considered rested heading into a playoff
series:
1.
The
starting pitcher in the last game (Sept. 30) of the regular season may not
pitch game 1 of the playoffs.
2.
A
starting pitcher in the last three games of the regular season may not start a
one-game playoff.
C.
Starting
pitcher playoff eligibility
1.
A
starter with 100+ DOSBall-eligible IP can start three
games in a series.
2.
A
starter with 50-99 DOSBall-eligible IP can start one
game in a series.
3.
A
starter with less than 50 DOSBall-eligible IP cannot
start in a series.
D.
A
Starting pitcher's relief grade will be the same as their start grade unless
they pitched over 20 innings of relief, in which case they will receive their
relief grade. EXCEPTION: if the relief grade is lower than the start grade,
then the pitcher will receive the start grade in relief.
E.
All
starters must pitch five innings unless the inning plus runs allowed plus
runners on base is equal to or greater than six.
F.
Any
pitcher may be immediately removed after a rain delay.
G.
Pinch-hitting
for the starting pitcher is only allowed after the pitcher has thrown five
innings or has allowed four runs. He also may be removed for a pinch-hitter at
any time after a rain delay.
H.
Relief
pitcher playoff eligibility
1.
A
reliever with 80+ DOSBall-eligible IP is allowed
eight IP per series.
2.
A
reliever with 70-79 DOSBall-eligible IP is allowed
seven IP per series.
3.
A
reliever with 60-69 DOSBall-eligible IP is allowed
six IP per series.
4.
A
reliever with 50-59 DOSBall-eligible IP is allowed
five IP per series.
5.
A
reliever with 40-49 DOSBall-eligible IP is allowed
four IP per series.
6.
A
reliever with 30-39 DOSBall-eligible IP is allowed
three IP per series.
7.
A
reliever with 20-29 DOSBall-eligible IP is allowed
two IP per series.
8.
A
reliever with less than 20 DOSBall-eligible IP may
not be used in the playoffs. No exceptions.
9.
A
reliever grade 1, 2, or 3 is not restricted by IP limitations.
10.
A starting pitcher with 100+ DOSBall-eligible IP who won't be used as a starter in the
playoffs may be used in relief (80+ reliever) at his starting grade.
11.
Any grade 4 or higher reliever may
pitch more than their restricted amount if they are the last available reliever
on the roster. That reliever will be deemed injured and ineligible to play
after the game and will not be allowed to pitch again in that playoff series.
12.
A doubleplay or tripleplay in the playoffs will not result in any
pitcher being deemed ineligible for the playoffs.
13.
Starting pitchers who are scheduled to
start in a series CAN be used as a reliever in the series, provided that:
a.
The
starter did not pitch the previous day;
b.
The
starter is not scheduled to pitch the next day;
c.
The
starter was eligible to pitch at least 20 relief innings in the DOSBall regular season;
d.
The
starter adheres to the relief pitching limitations spelled out in XVII.H.1 to
XVII.H.5.
I.
Position
player playoff eligibility
1.
A
player with 65+ DOSBall-eligible games may start each
game.
2.
A
player with 54-64 DOSBall-eligible games may start
five games per series. He may play in all seven games provided he starts only five
games and does not enter the other two games before the 7th inning.
3.
A
player with 30-53 DOSBall-eligible games may start
two games per series. He may play in all seven games provided he starts only
two games and does not enter the other five games before the 7th inning.
4.
A
player with less than 30 DOSBall-eligible games may
not play in the playoffs.
5.
A
player with 30 or more DOSBall-eligible games may start
a one-game playoff or a Wild Card game.
6.
In
the event that a team does not have replacement players at every position
because of the above playoff usage limitations, the commissioner will designate
a player on a team's roster to play the position for which there is no
replacement player. The player will only be allowed to enter the game in the
event of an injury or ejection. EXAMPLE: a team has a SS with only 26 games as
its backup at that position. Since the player does not qualify for the playoffs
(fewer than 30 games,) the commissioner will name an outfielder or some other
player as backup. The player may then only enter a game in the event of injury
or ejection.
J.
Stolen
base restrictions for each playoff series
1.
Players
with less than 5 DOSBall-eligible SB attempts are
limited to one SB attempt.
2.
Players
with 5-14 DOSBall-eligible SB attempts are limited to
two SB attempts.
3.
Players
with 15-24 DOSBall-eligible SB attempts are limited
to three SB attempts.
4.
Players
with 25-34 DOSBall-eligible SB attempts are limited
to four SB attempts.
5.
Players
with 35 or more DOSBall-eligible SB attempts are not
limited by SB attempts.
XVIII. PLAYOFF SCHEDULE
A.
Starting
pitchers must be announced before lineups are loaded.
B.
Team
rosters must be announced before each playoff series and may not be changed
once they have been declared for that series.
C.
Team
rosters will be 25 players.
D.
One-game
playoffs and Wild Card games are considered to be played on Oct. 1.
E.
The
first playoff series is considered to begin on Oct. 3. A starting pitcher who
threw a scheduled start in the final three days of the season is NOT eligible
to start game 1 of the first round of the playoffs.
F.
All
other series are considered to begin three days after the previous series,
meaning that there are two rest days in between the end of one series and the
beginning of the next. That means any starting pitcher in game 7 of the
previous series will NOT be rested to pitch game 1 of the next series, since he
will not have had the required three days of rest between starts.
XIX. ROTO COMPETITION
A.
The DOSBall site on CBS Sportsline will be used to track each team's roto standings
throughout the season.
B.
The
site will be adjusted to correctly track only stats that are good indicators of
APBA success. That way, the standings will be a quality measure of a team's
expected success in the next DOSBall season. The
better that a team performs in the DOSBall roto standings, the better the team can reasonably expect
to be in the next league season.
C.
The
categories that will be used to determine roto standings will be, ranked in order of value (categories listed first receive
more roto points in the standings):
1.
HITTING:
Homeruns, SLG, OBP, games, walks, strikeouts (less is better,) fielding
percentage, fielding chances, stolen bases, caught stealing.
2.
PITCHING:
ERA, innings, walks per 9, homeruns allowed, strikeouts per 9, WHIP, wins,
games started, innings per start.
D.
Pursuant
to rule XII.A.3., the top five teams in the roto standings will be awarded varying sums of DOSBall money, based on their overall ranking.
XX. WAIVER WIRE
A.
The
league will maintain a list each year of undrafted UFOs and/or other
“skill-challenged” players who will be available on waivers for the month of
September ONLY.
B.
Any
manager may claim one “call-up” player and one “emergency” player off the
waiver wire. The player(s) must be claimed by teams between 12:01 a.m. on Aug.
23 and 11:59 a.m. on Aug. 28. The players do not have to be taken at the same
time.
C.
In
the event that one or both of the waivered players is a starting pitcher, then
the team who claimed him will have to submit a revised rotation for the month
of September that includes the waivered pitcher(s) in the rotation.
D.
The
waiver wire player(s) may begin playing on Sept. 1.
E.
The
"call-up" player can be taken for any reason. The "emergency"
player may only be taken if the manager can demonstrate an emergency need to
fill innings and/or games, i.e., he does not have enough starts left in his
rotation to finish the season.
F.
A
“call-up waivers fee” of $300,000 will be charged for a call-up player taken
off the wire.
G.
An
“emergency waivers fee” of $500,000 will be charged for an emergency player
taken off the wire.
H.
Waivered
players are available on a first-come, first-served basis. The time stamp on
the emails received by the commissioner will be considered a tie-breaker if
requests for the same player are received on the same day, with the earlier
email getting the player.
I.
The
main purpose of the waiver wire is to allow teams to shore up any holes they
have in their usage obligations during the final month of the season. Therefore,
any waivered player may NOT participate in the playoffs.
J.
The
waivered player(s) will be listed on each team’s roster in a separate area, but
they will be available for use as regular rostered players during September games.
K.
The
waivered players will be dropped from the team’s roster immediately following
the end of the playing season.
-
Updated October 2016